Chaos Chimera OTK Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
Spell Normal
Dark World Dealings

    Each player draws 1 card, then each player discards 1 card.

     Rarity
    Glorious Numbers
     Rarity
    Glorious Numbers
     Rarity
    Glorious Numbers
    Spell Normal
    Glorious Numbers

      If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.

      UR Rarity
      Monster Reborn
      UR Rarity
      Monster Reborn
      UR Rarity
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.



        Tag(s):

         Rarity
        Rank-Up-Magic Admiration of the Thousands
         Rarity
        Rank-Up-Magic Admiration of the Thousands
         Rarity
        Rank-Up-Magic Admiration of the Thousands
        Spell Normal
        Rank-Up-Magic Admiration of the Thousands

          Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.

          R Rarity
          Rank-Up-Magic Limited Barian's Force
          R Rarity
          Rank-Up-Magic Limited Barian's Force
          R Rarity
          Rank-Up-Magic Limited Barian's Force
          Spell Normal
          Rank-Up-Magic Limited Barian's Force

            Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)

             Rarity
            Rank-Up-Magic Numeron Force
             Rarity
            Rank-Up-Magic Numeron Force
             Rarity
            Rank-Up-Magic Numeron Force
            Spell Normal
            Rank-Up-Magic Numeron Force

              Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.

              R Rarity
              Sky Striker Maneuver - Afterburners!
              R Rarity
              Sky Striker Maneuver - Afterburners!
              R Rarity
              Sky Striker Maneuver - Afterburners!
              Spell Normal
              Sky Striker Maneuver - Afterburners!

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

                SR Rarity
                Sky Striker Maneuver - Jamming Waves!
                SR Rarity
                Sky Striker Maneuver - Jamming Waves!
                SR Rarity
                Sky Striker Maneuver - Jamming Waves!
                Spell Normal
                Sky Striker Maneuver - Jamming Waves!

                  If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

                  R Rarity
                  Sky Striker Mecha - Eagle Booster
                  R Rarity
                  Sky Striker Mecha - Eagle Booster
                  R Rarity
                  Sky Striker Mecha - Eagle Booster
                  Spell Quick
                  Sky Striker Mecha - Eagle Booster

                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                      UR Rarity
                      Sky Striker Mobilize - Engage!
                      UR Rarity
                      Sky Striker Mobilize - Engage!
                      UR Rarity
                      Sky Striker Mobilize - Engage!
                      Spell Normal
                      Sky Striker Mobilize - Engage!

                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                         Rarity
                        Numbers Protection
                         Rarity
                        Numbers Protection
                         Rarity
                        Numbers Protection
                        Trap Counter
                        Numbers Protection

                          When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.

                          Extra Deck

                           Rarity
                          Number 104: Masquerade
                           Rarity
                          Number 104: Masquerade
                           Rarity
                          Number 104: Masquerade
                          LIGHT
                          Number 104: Masquerade
                          • ATK:

                          • 2700

                          • DEF:

                          • 1200


                          3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                          UR Rarity
                          Number C102: Archfiend Seraph
                          UR Rarity
                          Number C102: Archfiend Seraph
                          UR Rarity
                          Number C102: Archfiend Seraph
                          LIGHT
                          Number C102: Archfiend Seraph
                          • ATK:

                          • 2900

                          • DEF:

                          • 2400


                          4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.

                           Rarity
                          Number C104: Umbral Horror Masquerade
                           Rarity
                          Number C104: Umbral Horror Masquerade
                           Rarity
                          Number C104: Umbral Horror Masquerade
                          DARK
                          Number C104: Umbral Horror Masquerade
                          • ATK:

                          • 3000

                          • DEF:

                          • 1500


                          4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.

                          UR Rarity
                          Number C105: Battlin' Boxer Comet Cestus
                          UR Rarity
                          Number C105: Battlin' Boxer Comet Cestus
                          UR Rarity
                          Number C105: Battlin' Boxer Comet Cestus
                          FIRE
                          Number C105: Battlin' Boxer Comet Cestus
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.

                          SR Rarity
                          Number C106: Giant Red Hand
                          SR Rarity
                          Number C106: Giant Red Hand
                          SR Rarity
                          Number C106: Giant Red Hand
                          EARTH
                          Number C106: Giant Red Hand
                          • ATK:

                          • 2600

                          • DEF:

                          • 2000


                          3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.

                           Rarity
                          Number C5: Chaos Chimera Dragon
                           Rarity
                          Number C5: Chaos Chimera Dragon
                           Rarity
                          Number C5: Chaos Chimera Dragon
                          DARK
                          Number C5: Chaos Chimera Dragon
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.

                          UR Rarity
                          Ultimate Leo Utopia Ray
                          UR Rarity
                          Ultimate Leo Utopia Ray
                          UR Rarity
                          Ultimate Leo Utopia Ray
                          LIGHT
                          Ultimate Leo Utopia Ray
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.

                          UR Rarity
                          ZW - Leo Arms
                          UR Rarity
                          ZW - Leo Arms
                          UR Rarity
                          ZW - Leo Arms
                          LIGHT
                          ZW - Leo Arms
                          • ATK:

                          • 3000

                          • DEF:

                          • 1200


                          2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.

                          Popular Skills

                          Barian Battlemorph! Strongest Barian: 100%
                          Barian Battlemorph! Strongest Barian

                          Need 23 UR

                           Rarity
                          Number 104: Masquerade1 card
                          UR Rarity
                          Number C102: Archfiend Seraph1 card
                           Rarity
                          Number C104: Umbral Horror Masquerade2 card
                          UR Rarity
                          Number C105: Battlin' Boxer Comet Cestus1 card
                           Rarity
                          Number C5: Chaos Chimera Dragon1 card
                          UR Rarity
                          Ultimate Leo Utopia Ray1 card
                          UR Rarity
                          ZW - Leo Arms1 card
                          UR Rarity
                          Dark World Dealings3 card
                           Rarity
                          Glorious Numbers3 card
                          UR Rarity
                          Monster Reborn1 card
                           Rarity
                          Rank-Up-Magic Admiration of the Thousands1 card
                           Rarity
                          Rank-Up-Magic Numeron Force1 card
                          UR Rarity
                          Sky Striker Mecha - Widow Anchor2 card
                          UR Rarity
                          Sky Striker Mobilize - Engage!3 card
                           Rarity
                          Numbers Protection1 card

                          Main: 22 Extra: 9

                          UR Rarity
                          Dark World Dealings
                          UR Rarity
                          Dark World Dealings
                          Dark World Dealings
                          Spell Normal
                          Dark World Dealings

                            Each player draws 1 card, then each player discards 1 card.


                            UR Rarity
                            Dark World Dealings
                            UR Rarity
                            Dark World Dealings
                            Dark World Dealings
                            Spell Normal
                            Dark World Dealings

                              Each player draws 1 card, then each player discards 1 card.


                              UR Rarity
                              Dark World Dealings
                              UR Rarity
                              Dark World Dealings
                              Dark World Dealings
                              Spell Normal
                              Dark World Dealings

                                Each player draws 1 card, then each player discards 1 card.


                                 Rarity
                                Glorious Numbers
                                 Rarity
                                Glorious Numbers
                                Glorious Numbers
                                Spell Normal
                                Glorious Numbers

                                  If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


                                   Rarity
                                  Glorious Numbers
                                   Rarity
                                  Glorious Numbers
                                  Glorious Numbers
                                  Spell Normal
                                  Glorious Numbers

                                    If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


                                     Rarity
                                    Glorious Numbers
                                     Rarity
                                    Glorious Numbers
                                    Glorious Numbers
                                    Spell Normal
                                    Glorious Numbers

                                      If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


                                      UR Rarity
                                      Monster Reborn
                                      UR Rarity
                                      Monster Reborn
                                      Monster Reborn
                                      Spell Normal
                                      Monster Reborn

                                        Target 1 monster in either GY; Special Summon it.




                                        Tag(s):

                                         Rarity
                                        Rank-Up-Magic Admiration of the Thousands
                                         Rarity
                                        Rank-Up-Magic Admiration of the Thousands
                                        Rank-Up-Magic Admiration of the Thousands
                                        Spell Normal
                                        Rank-Up-Magic Admiration of the Thousands

                                          Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.


                                          R Rarity
                                          Rank-Up-Magic Limited Barian's Force
                                          R Rarity
                                          Rank-Up-Magic Limited Barian's Force
                                          Rank-Up-Magic Limited Barian's Force
                                          Spell Normal
                                          Rank-Up-Magic Limited Barian's Force

                                            Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


                                             Rarity
                                            Rank-Up-Magic Numeron Force
                                             Rarity
                                            Rank-Up-Magic Numeron Force
                                            Rank-Up-Magic Numeron Force
                                            Spell Normal
                                            Rank-Up-Magic Numeron Force

                                              Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.


                                              R Rarity
                                              Sky Striker Maneuver - Afterburners!
                                              R Rarity
                                              Sky Striker Maneuver - Afterburners!
                                              Sky Striker Maneuver - Afterburners!
                                              Spell Normal
                                              Sky Striker Maneuver - Afterburners!

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                R Rarity
                                                Sky Striker Maneuver - Afterburners!
                                                R Rarity
                                                Sky Striker Maneuver - Afterburners!
                                                Sky Striker Maneuver - Afterburners!
                                                Spell Normal
                                                Sky Striker Maneuver - Afterburners!

                                                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                  SR Rarity
                                                  Sky Striker Maneuver - Jamming Waves!
                                                  SR Rarity
                                                  Sky Striker Maneuver - Jamming Waves!
                                                  Sky Striker Maneuver - Jamming Waves!
                                                  Spell Normal
                                                  Sky Striker Maneuver - Jamming Waves!

                                                    If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                                    R Rarity
                                                    Sky Striker Mecha - Eagle Booster
                                                    R Rarity
                                                    Sky Striker Mecha - Eagle Booster
                                                    Sky Striker Mecha - Eagle Booster
                                                    Spell Quick
                                                    Sky Striker Mecha - Eagle Booster

                                                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                                      R Rarity
                                                      Sky Striker Mecha - Eagle Booster
                                                      R Rarity
                                                      Sky Striker Mecha - Eagle Booster
                                                      Sky Striker Mecha - Eagle Booster
                                                      Spell Quick
                                                      Sky Striker Mecha - Eagle Booster

                                                        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                                        R Rarity
                                                        Sky Striker Mecha - Eagle Booster
                                                        R Rarity
                                                        Sky Striker Mecha - Eagle Booster
                                                        Sky Striker Mecha - Eagle Booster
                                                        Spell Quick
                                                        Sky Striker Mecha - Eagle Booster

                                                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                                          UR Rarity
                                                          Sky Striker Mecha - Widow Anchor
                                                          UR Rarity
                                                          Sky Striker Mecha - Widow Anchor
                                                          Sky Striker Mecha - Widow Anchor
                                                          Spell Quick
                                                          Sky Striker Mecha - Widow Anchor

                                                            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                            UR Rarity
                                                            Sky Striker Mecha - Widow Anchor
                                                            UR Rarity
                                                            Sky Striker Mecha - Widow Anchor
                                                            Sky Striker Mecha - Widow Anchor
                                                            Spell Quick
                                                            Sky Striker Mecha - Widow Anchor

                                                              If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                              UR Rarity
                                                              Sky Striker Mobilize - Engage!
                                                              UR Rarity
                                                              Sky Striker Mobilize - Engage!
                                                              Sky Striker Mobilize - Engage!
                                                              Spell Normal
                                                              Sky Striker Mobilize - Engage!

                                                                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                UR Rarity
                                                                Sky Striker Mobilize - Engage!
                                                                UR Rarity
                                                                Sky Striker Mobilize - Engage!
                                                                Sky Striker Mobilize - Engage!
                                                                Spell Normal
                                                                Sky Striker Mobilize - Engage!

                                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                  UR Rarity
                                                                  Sky Striker Mobilize - Engage!
                                                                  UR Rarity
                                                                  Sky Striker Mobilize - Engage!
                                                                  Sky Striker Mobilize - Engage!
                                                                  Spell Normal
                                                                  Sky Striker Mobilize - Engage!

                                                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                     Rarity
                                                                    Numbers Protection
                                                                     Rarity
                                                                    Numbers Protection
                                                                    Numbers Protection
                                                                    Trap Counter
                                                                    Numbers Protection

                                                                      When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                                                                       Rarity
                                                                      Number 104: Masquerade
                                                                       Rarity
                                                                      Number 104: Masquerade
                                                                      Number 104: Masquerade
                                                                      LIGHT
                                                                      Number 104: Masquerade
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 1200


                                                                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                                      UR Rarity
                                                                      Number C102: Archfiend Seraph
                                                                      UR Rarity
                                                                      Number C102: Archfiend Seraph
                                                                      Number C102: Archfiend Seraph
                                                                      LIGHT
                                                                      Number C102: Archfiend Seraph
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2400


                                                                      4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.


                                                                       Rarity
                                                                      Number C104: Umbral Horror Masquerade
                                                                       Rarity
                                                                      Number C104: Umbral Horror Masquerade
                                                                      Number C104: Umbral Horror Masquerade
                                                                      DARK
                                                                      Number C104: Umbral Horror Masquerade
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 1500


                                                                      4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                                                                       Rarity
                                                                      Number C104: Umbral Horror Masquerade
                                                                       Rarity
                                                                      Number C104: Umbral Horror Masquerade
                                                                      Number C104: Umbral Horror Masquerade
                                                                      DARK
                                                                      Number C104: Umbral Horror Masquerade
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 1500


                                                                      4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                                                                      UR Rarity
                                                                      Number C105: Battlin' Boxer Comet Cestus
                                                                      UR Rarity
                                                                      Number C105: Battlin' Boxer Comet Cestus
                                                                      Number C105: Battlin' Boxer Comet Cestus
                                                                      FIRE
                                                                      Number C105: Battlin' Boxer Comet Cestus
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2000


                                                                      4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                                                      SR Rarity
                                                                      Number C106: Giant Red Hand
                                                                      SR Rarity
                                                                      Number C106: Giant Red Hand
                                                                      Number C106: Giant Red Hand
                                                                      EARTH
                                                                      Number C106: Giant Red Hand
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2000


                                                                      3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


                                                                       Rarity
                                                                      Number C5: Chaos Chimera Dragon
                                                                       Rarity
                                                                      Number C5: Chaos Chimera Dragon
                                                                      Number C5: Chaos Chimera Dragon
                                                                      DARK
                                                                      Number C5: Chaos Chimera Dragon
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.


                                                                      UR Rarity
                                                                      Ultimate Leo Utopia Ray
                                                                      UR Rarity
                                                                      Ultimate Leo Utopia Ray
                                                                      Ultimate Leo Utopia Ray
                                                                      LIGHT
                                                                      Ultimate Leo Utopia Ray
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


                                                                      UR Rarity
                                                                      ZW - Leo Arms
                                                                      UR Rarity
                                                                      ZW - Leo Arms
                                                                      ZW - Leo Arms
                                                                      LIGHT
                                                                      ZW - Leo Arms
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 1200


                                                                      2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.



                                                                      CHAOS CHIMERA OTK Decks in DUEL LINKS








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